INVASION Grid of blue 8-bit Space Invaders icons in a square; pixel rows paying homage to early video games. Framed modern Fine Art Print. Online Store buy direct. Highly collectible art.
INVASION Grid of blue 8-bit Space Invaders icons in a square; pixel rows paying homage to early video games. Framed modern Fine Art Print. Online Store buy direct. Highly collectible art.

INVASION

The work “INVASION” ref­er­ences the aes­thet­ics of clas­sic 8‑bit video games from the early dig­i­tal era. In a uni­form grid, iconic alien fig­ures from the game *Space Invaders* form a geo­met­ric block, a homage to the begin­nings of pop cul­ture in the dig­i­tal realm. The monot­o­ne arrange­ment con­trasts with the implied move­ment of the orig­i­nal. Nos­tal­gia meets formal reduc­tion. A play on memory, order, and cul­tur­al code. “INVASION” is part of the art series “Blue in a Square”, which includes 300+ artworks.

The hunt for high scores.

The video game Space Invad­er could only be played in cafés, arcades, bil­liard halls and sim­i­lar places. A game cost 1 Deutschmark. At the begin­ning, the machine devoured 1 DM coins like noth­ing. But over time, prac­tice came into play – and as we all know, prac­tice makes per­fect here, too. Even­tu­al­ly you fig­ured out the tricks and secrets of this game as well. With Space Invad­er, it worked like this: in the final level, you had to shoot away rows 3 to 5 all the way to the top. Then you could wait until the aliens came all the way down. Because once they were at the very bottom, they strange­ly stopped shoot­ing. You moved back and forth between rows 3 and 5 the whole time until then and just waited. Then you moved all the way to the back on the right, let the aliens come, and could simply shoot them down. Since they no longer fired them­selves, noth­ing could happen to you. And the game start­ed all over again.

From that point on, it was only about leav­ing the high score on the machine with your ini­tials. To do that, you had to get your­self shot as close as pos­si­ble to 1,000,000 points. Because after 999,999 the counter start­ed again from zero. Hit­ting exact­ly 999,999 was very hard – pure luck. But the closer you got, the longer your ini­tials stayed on dis­play. Sounds crazy, but that’s how it was. That’s how we spent our time, among other places, at Eis­café Venezia. Then Aster­oids came out and Space Invad­er was his­to­ry. The game start­ed all over again. And so it went on and on.

The art­work “Inva­sion” is part of the pos­i­tive memory cul­ture series, because it ref­er­ences an era of my gen­er­a­tion – the era of video games you still played on machines. Those were the 80s. The art­work “Inva­sion” can be ordered via the Art Store, either on its own or as part of a com­plete art series. So anyone who likes to sur­round them­selves with pos­i­tive mem­o­ries will surely find their favourite remem­brances of that time among the more than 300 artworks.

Canon Fine-Art inkjet print on pre­mi­um Hah­nemüh­le Photo Rag 308 gsm paper. Art­work size freely selec­table: from at least 20 × 20 cm up to 120 × 120 cm. Mount­ed on 2 mm alu­minum Dibond with a white wooden shadow-gap frame. Pricing/quote on request, depend­ing on size and quantity.

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